Save the Cat, Snyder's movie structure outline

I was explain how Save the Cat worked to a friend and thought I’d outline it in more details (with GPT) and summaries it here.

Save the Cat! by Blake Snyder is a cheeky, brutally pragmatic breakdown of Hollywood storytelling.

1. The Core Philosophy

Snyder’s thesis is simple:

“Audiences love heroes who do something selfless early on — they save the cat.

That small, human act earns audience empathy.
The rest of the book expands that logic into a system: structure, genre, theme, and tone must all serve audience connection. Snyder’s genius was to codify that connection into an easy-to-follow, relentlessly commercial structure.

2. The “Save the Cat” Beat Sheet

This is the skeleton for nearly every Hollywood movie Snyder reverse-engineered. Each “beat” roughly corresponds to a page count (assuming a 110-page screenplay).

Opening Image – The first impression of tone, world, and protagonist before transformation.

  1. Theme Stated – Someone hints at the story’s moral or central question, often in dialogue.

  2. Set-Up – Introduce key characters, show what’s missing in the hero’s life, and establish stakes.

  3. Catalyst – The inciting incident: something disruptive happens that kicks the story into motion.

  4. Debate – The hero resists the call, doubts themselves, and weighs options.

  5. Break into Two – The decision point where the hero commits to the journey and enters a new world.

  6. B Story – A relationship subplot, often romantic or emotional, that carries the theme.

  7. Fun and Games – The “promise of the premise”; the central gimmick or joy of the story.

  8. Midpoint – A false victory or false defeat; the stakes sharpen, often with a twist or revelation.

  9. Bad Guys Close In – Internal and external pressures rise; allies fall away; antagonistic forces strengthen.

  10. All Is Lost – A moment of seeming death or total failure — mentor dies, plan collapses, love lost.

  11. Dark Night of the Soul – The emotional low; the hero confronts despair and the deeper meaning of their struggle.

  12. Break into Three – A new idea or insight emerges from uniting the A-story and B-story; the hero regains purpose.

  13. Finale – The protagonist applies what they’ve learned, overcomes old flaws, and resolves the main conflict.

  14. Final Image – A mirror of the opening, showing transformation and emotional closure.

3. The “10 Genres” (Snyder’s Story DNA)

Snyder hated traditional genres like “rom-com” or “thriller.” He created story function genres instead — types of emotional engines:

  1. Monster in the House – Evil + sin + confinement (e.g. Jaws, Alien).

  2. Golden Fleece – A journey or quest story (The Wizard of Oz, O Brother, Where Art Thou?).

  3. Out of the Bottle – Magic wish or transformation (Liar Liar, Shrek).

  4. Dude with a Problem – An ordinary person vs. extraordinary circumstance (Die Hard, 127 Hours).

  5. Rites of Passage – Life transitions: age, death, divorce (American Beauty).

  6. Buddy Love – Relationship as central conflict (When Harry Met Sally, Toy Story).

  7. Whydunit – Character-driven mystery (Chinatown, Gone Girl).

  8. The Fool Triumphant – Underdog wins by being authentically themselves (Forrest Gump).

  9. Institutionalized – Individual vs. system/group (MASH*, The Devil Wears Prada).

  10. Superhero – One extraordinary person in an ordinary world (Spider-Man, Erin Brockovich).

Each genre has required “ingredients” and emotional arcs.
For example, Monster in the House always involves:

  • A confined space

  • A monster

  • A sin or transgression that “invited” the monster

4. Key Structural Rules & Mantras

  • “Give me the same thing… only different.”
    Audiences want fresh spins on familiar setups — not pure novelty.

  • “Double mumbo jumbo.”
    Don’t introduce two different fantastical premises. Stick to one “magical” conceit.

  • “The Pope in the Pool.”
    Hide exposition in an engaging scene (Pope swimming laps while revealing plot).

  • “The Covenant of the Arc.”
    Your hero must change. Endings must show emotional evolution, not just victory.

  • “Watch out for the Deadly Logline.”
    Your movie’s one-sentence pitch should express irony and hook emotion immediately.

5. Why It Works (and Why Purists Hate It)

Why it works:

  • It codifies what audiences unconsciously expect.

  • It’s short, funny, and usable tomorrow.

  • It creates rhythm: change every 10–15 pages keeps attention.

Why critics groan:

  • It can breed formulaic storytelling.

  • It’s obsessed with commercial beats rather than aesthetic or psychological nuance.

  • It prioritises structure over voice.

But used intelligently — as a skeleton, not a straitjacket — it’s an immensely effective framework for both screen and game narrative.